Wednesday, October 13, 2010

Weekly Progress - Rob

This week i worked with Joey to put together a better idea of the overall visual style of the game and the world it takes place in. I also worked on coming up with possible ideas for higher level monster types or dynamics as well as possible unlockable upgrades that directly benefit or boost the player. Examples include monsters that become resistant to the most dominantly used instrument over time, monters that, upon death, release smaller monsters that rush towards the player, as well as the player being able to unlock and upgrade a conductor which increases damage.

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