MQP Meeting 10/14 Notes
- the last meeting of A Term
- we discussed and shared all the monster ideas that we all had come up with
- the question of whether we should think of our project more as a composition tool or as a game that utilizes user generated music
- we discussed Brian's idea for the upgrade system and which was well liked by all
- moving forward we should focus on what beginning level game features and assets we want and how the initial upgrade system will look and function in order to establish the nature of the work flow between fighting battles and then unlocking/buying upgrades
- we discussed a little more about the visual style of the game: musically stylized modern society
- we discussed technical concerns over possible duration of notes, the viability different ways of approaching sixteenth notes, and how Unity would handle the sounds
- we discussed multiplayer again, how involved we might want it to be, and what we would want to get out of it
- up until this point we've come up with three possibilities for multiplayer: 1) a boss battle where players would each control and compose for one instrument, 2) players taking turns composing a sequence and then facing a monster, and 3) purely an online community to share user generated sequences
- we also then discussed the multiplayer possibility of players being able to create monsters to influence other player compositions via fighting the monsters, and the viability of this taking place in real-time or creating offline presets
- looking towards B Term a new meeting time has still yet to be determined
- at the end of B Term we should have a fully playable version of the game incorporating as many flushed out elements as possible
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