This week we planned on elaborating and specifying some of our game ideas. This week we decided on a few of the important issues we still hadn't addressed like the way patterns would switch, part of the way that upgrades would work, and some of the way the game would progress. We still were stuck on monster ideas and what we should do for those, so we each tried to come up with a few different ideas.
These ideas seem to have broken up into two different categories - ones that would be a fun game mechanic to play against, and ones which enforce certain musical ideas that would hopefully produce a good song. This comes down (again) to a question of whether we want the game to be a game that involves music, or an interactive composition tool that has some other unique elements to it.
My ideas mostly fit into the second group - ways we can enforce musical ideas. They are more along the lines of programmatic mechanics we can use to enforce musical ideas which could be programmed into monsters, and less along the lines of monster concepts with a defined character.
You can look at my ideas here.
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