Wednesday, October 6, 2010

Weekly Progress - Rob

In our meeting monday we discussed other monsters and more diverse requirements that could be implemented into the prototype. Joey and myself took on the task of creating 2 monsters each that would have more stringent requirements for death in order to demonstrate a more complex battle mode dynamic. The two monsters i focused on creating this week were a drum monster, which would be more sensitive to the drums instrument, and a keyboard monster would would be sensitive to either keyboard or piano.










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