Friday, October 15, 2010

Updated Monster Idea List

These are just the ideas I listed in our last meeting of the term.


  • monster that causes fog, either across the whole battlefield or just in an area around it
  • monster that, once defeated, spawns two smaller monsters that rush towards the player
  • monster that randomly plugs a wind instrument for a short time
  • a microphone (or mime?) monster that requires one of the players instrument slots to have no pattern playing
  • monster who's speed depends on how many notes are in a given patter (more notes = faster and vice versa)
  • "magician" monster that temporarily melds two of the players instruments together, reducing the effectiveness of both
  • a shape shifting monster that the player must determine its true identity in order to defeat it more efficiently

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