

The end is fast approaching, and I can't help but feel like we aren't ready yet. This week, more of my efforts have been toward trying to write up sections of the report than modeling. Per request by the outline, I've written some information about the overall monster designs, the individual monster designs, the battlefield, and the Battle HUD elements. I even included some pictures from the blog and others to slip into the paper where appropriate.
That's not to say I've done nothing at all in terms of art. Dylan informed me of some art issues he has been having with my models, so I sought to rectify what I could. In particular, I changed the eyes from Horngoon, Targoon, Bongoon, and Bibibibi from Maya textures to targa files that are attached to the eyes. It gets the same result, but now Unity will be able to stomach them.
I've also been working on the pictures above. The top picture is a sketch of our long-awaited "subterranean" enemy. This eighth-note with drill arms is known as "Undertone". I have not yet finished this model but hope to soon. The bottom picture, though, shows "Goooooob". Goooooob was designed as an antithesis to Bibibibi, and it is the monster that is defeated by long, slow notes. Goooooob controls a ball of slime that it drags while flying. During a long note, however, Goooooob begins to drop. If it plummets too low, the slime engulfs Goooooob and shrinks into non-existence.
Hopefully next week, I can get appropriate feedback on my written parts, and I can finish Undertone.
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