Tuesday, February 8, 2011

Updated MQP Paper Outline

Some sections are still not assigned due to the fact that they further need to be fleshed out.




1.      Abstract
2.      Introduction
a.       Team Roles
3.      Concept Proposal & Design
a.       Inspiration - Rob
b.      Evolution of Concept Proposal - Rob
c.       Concept Art – Rob & Joey
d.      Goals Utilizing Sound - Brian
e.       Prototype (Iterations) – Dylan & Kyle
4.      Game Design
a.       Game Features
                                                              i.      Game Modes – Dylan & Kyle
b.      Monsters - Joey
c.       Instruments & Instrumentalist - Rob
5.      Technical Design
a.       Game engine / Unity
                                                              i.      Advantages / Disadvantages – Dylan & Kyle
b.      Composition Mode - Dylan
c.       Monster Implementation - Kyle
d.      MIDI Implementation - Dylan
e.       Map Implementation- Dylan
f.       Upgrade Shop Implementation - Kyle
6.      Artistic Design
a.       Approach / Design
                                                              i.      Monsters & Animations– Joey
                                                            ii.      Instruments - Rob
                                                          iii.      Instrumentalist & Animations - Joey
                                                          iv.      Level Design - Joey
                                                            v.      UI Elements – Rob & Joey
7.      Sound Design
a.       Process of Composing Game Music - Brian
b.      Implementation in Unity - Brian
c.       Process of creating sound effects - Brian
8.      Successes / Failures
a.       Postmortem
                                                              i.      Multiplayer
9.      Misc. Appendices
a.       Content not implemented in game

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