Some sections are still not assigned due to the fact that they further need to be fleshed out.
1. Abstract
1. Abstract
2. Introduction
a. Team Roles
3. Concept Proposal & Design
a. Inspiration - Rob
b. Evolution of Concept Proposal - Rob
c. Concept Art – Rob & Joey
d. Goals Utilizing Sound - Brian
e. Prototype (Iterations) – Dylan & Kyle
4. Game Design
a. Game Features
i. Game Modes – Dylan & Kyle
b. Monsters - Joey
c. Instruments & Instrumentalist - Rob
5. Technical Design
a. Game engine / Unity
i. Advantages / Disadvantages – Dylan & Kyle
b. Composition Mode - Dylan
c. Monster Implementation - Kyle
d. MIDI Implementation - Dylan
e. Map Implementation- Dylan
f. Upgrade Shop Implementation - Kyle
6. Artistic Design
a. Approach / Design
i. Monsters & Animations– Joey
ii. Instruments - Rob
iii. Instrumentalist & Animations - Joey
iv. Level Design - Joey
v. UI Elements – Rob & Joey
7. Sound Design
a. Process of Composing Game Music - Brian
b. Implementation in Unity - Brian
c. Process of creating sound effects - Brian
8. Successes / Failures
a. Postmortem
i. Multiplayer
9. Misc. Appendices
a. Content not implemented in game
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