- Next Thursday is academic advising day so we will probably have to determine a new time to meet for that week
- We talked about the division of art work between Joey and myself
- We also had a general discussion about the possibility of going into D-Term
- Concerning tech, Dylan worked on the map screen and implementing its functionality, although he would still like to have an actual art backdrop for the map
- The set up for the map screen can also be used for the instrument trees in the shop
- Dylan also redid the battle GUI such as different actions when instrumentalists are clicked
- Kyle worked on cleaning up some bugs in the game
- In terms of sound and Brian, all the compositions are done and all that is left is to get sound effects
- Professor Finkel expressed his concern over the viability of finish the project this term (everything needs to be working very soon)
- In terms of the MQP paper, it typically ranges in size from 50-100 pages.
- Professor Finkel stressed that proofreading would be very important
- As such it would probably be a good idea to have the artists read the tech written parts and vice versa
- The goal of this week is to have the game "working" by our next meeting
In terms of other advice Professor Finkel had about our paper outline, they are as follows:
- Discussed the trade offs between some tech decisions.
- Reasoning behind all decisions tech side.
- Discuss process of testing (right before postmortem)
- Include Conclusions and Future Work
- Summary of work
- Major changes
- What we learned
- If we had another term what would we do
- Suggestions to a future MQP team
- Everyone should see every other section of the paper
- We shouldn't submit a "draft"
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