- We met with Professor Rosenstock and presented him our general outline for our MQP paper allowing him to give us hid advice and direction. (The typed up, revised outline for the paper can be seen in the post directly preceding this post.)
- It was suggested that Dylan also present the paper outline to Professor Finkel to receive his input
- The next step for the paper is to split up sections of the paper to individual members and begin writing them
- Joey continues to work on monster animations
- After discussing with Dylan I've been able to nail down the instrumentalist animation workflow and pipeline in order to have instrumentalist animations more readily and efficiently available
- Dylan has been working on the map and also on the Battle GUI utilizing Joey's previous art
- Kyle has fixed all monster bugs and is contemplating how to tackle the logic for the upgrade shop
- Questions still remain about the exact content of the upgrade shop which, in turn, dictates how it should be coded and implemented
- Currently we are considering having only instruments, extra instrumentalist slots, and patterns available in the shop
- We have given our game the working title "Melodic Munitions." If our attitudes towards the name change over the next week it's something we can re-visit and readdress
- Moving forward we need to begin to divide up certain sections of the paper to specific team members
- The plan is to spend one more week creating as much content as we can and then shifting our focus more towards writing the paper
- Next weeks meeting time has tentatively been set to 4:00PM on Thursday (2/10) with Professor Finkel
Monday, January 31, 2011
MQP Meeting 1/31 Notes
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