- First meeting of B Term
- From where we left off last term nothing is substantially different
- Dylan worked on getting the animations right
- Flying Monster and Bomb Monster still have some issues that need to be addressed
- At this point we thought it was a good idea to start actually building the final version of the game and putting everything we have into a single version
- We also discussed the potential of carrying the project into D Term although it wasn't met with much support
- We talked about how the MQP paper will also now be taking up a significant part of our time
- We decided the overall goal should be getting the game to a point where we can be proud of it
- As part of that, Professor Rosenstock suggested airing on the side of caution and limiting our scope in terms of what we still wanted to get done, and focus on putting out quality stuff
- We also discussed the eCDR form as something to not worry about right now, but later in the term
- In terms of tech things left to be accomplished: the upgrade store and map
- In terms of art things left to be accomplished: instrument models, monster models, monster animations, instrumentalist animations, and other UI stuff
- We discussed that maybe now is a good time for the tech to put together a new build of the game
- As part of this art also needs to work on GUI elements to complement the implementation of the remaining tech features
- We also still need a name for our game
TIMELINE & MILESTONES
- With 3 weeks left we will have to work towards having a fully functioning game with as much content as possible
- Week 1 - Tech: start new build of the game
- Week 1 - Art: Rob - remaining instrument models / Joey - remaining monster models
- Week 2 - Art: Rob - remaining instrumentalist animations / Joey - remaining monster animations
- Week 3 - Art: Rob - UI stuff / Joey - UI stuff
- Remainder of the term - Brian: work on possibly putting together useful sound effects and potential monster sounds (such as death, etc.)
THE PAPER
- Professor Rosenstock suggested looking at the IGSD guidelines for the paper
- He also mentioned the paper of a previous project 'Mote' had a good paper which was available online at the library
- Professor Rosenstock said it was important to document the process and describe the design process and the various design decisions
- Some parts will be owned by certain people based on their involvement in that particular area while other sections will have to be addressed as a team
- Professor Rosenstock thought it pertinent for us to produce an outline of our paper within the next week or two, which we can then divide up and start tackling certain sections
- Last Professor Rosenstock also advised us to think about what we might want to do with the game once it is completed (entering it in competitions, etc.)
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