1. Abstract
2. Introduction
a. Team Roles
3. Concept Proposal & Design
a. Inspiration
b. Evolution of concept proposal
c. Concept art
d. Goals utilizing sound
e. Prototype
4. Game Design
a. Game Features
b. Monsters
c. Instruments
5. Technical Design
a. Game engine / Unity
i. Advantages / Disadvantages
b. Composition mode
c. Monster implementation
d. MIDI implementation
e. Map & Upgrade Shop implementation
6. Artistic Design
a. Approach / Design
i. Monsters
ii. Instruments
iii. Instrumentalist
b. Level design
c. UI Elements
7. Sound Design
a. Process of composing Game Music
b. Implementation in Unity
c. Process of creating sound effects
8. Successes / Failures
a. Postmortem
i. Multiplayer
9. Misc. Appendices
a. Content not implemented in game
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