Wednesday, September 29, 2010

Weekly Progress


As we still haven't been able to really iron out the details of the game, we've decided to go ahead and make a prototype before doing the tech design docs. So far we have a couple of blocks representing the player's instrumentalists aranged on a plane and a spherical monster that moves towards them. A simple UI with buttons under the instrumentalists allows the player to toggle patterns of notes with some simple sound clips. I'm currently working on implementing a system to damage the monsters when a note is played. Unfortunately as we already discussed at the beginning of the term, the issue of the two of us tech guys working on the Unity project individually seems like it could be problematic. However, I'm sure we'll be able to figure it out.

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