This week I spent a lot of time doing a lot of design work. I brainstormed a bunch of different ideas for our concept, which I brought up and talked about during our group meetings Monday and Tuesday to help bring our concept along. It is better defined than it was before and we've narrowed it quite a bit. We are still unsure about whether we want to take it in the performance or composition direction, so I've helped develop ideas in each.
For the milestones this week, we had Interaction/GUI Designs due, so I came up with a few different GUIs we could use. I drew up some simple examples and explained them during our meeting. I came up with a few different things for the composition interface and the 'performance'/game interface.
I also spent time working with Kyle on the problem posed by Prof. Finkel on Thursday. We were trying to come up with an algorithm to "score" music, especially on its creativity, but decided it's probably too complicated of a problem for this project. We have some ideas for how we can score music based on a few preset 'goals', but as far as how creatively or how well the music accomplishes this, we can't find an easy way to do it. It seems much easier to just ask other users.
Also during this week, I prototyped a fairly simple matrix/step sequencer in the Unity WebPlayer. I wrote a post (with a link to a playable version) on it, which is available here. It demonstrates some of the basic composition functionality and that it's possible with Unity.
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