Monday, September 27, 2010

MQP Meeting 9/23 Notes

Here are the notes from our weekly meeting with Professors Rosenstock and Finkel. Sorry for it taking a while for me to put these up.



  • We went over both mine and Joey's concept art and discussed what we liked, possibly alterations, and ultimately what art direction/style we would want to take (what feeling we want to get from it)
  • Professor Rosenstock brought up the possibility of having to complete other challenges such as creating weather or breaking down walls in addition to fighting monsters
  • Kyle brought up some software that is able to analyze a given piece of music and is able to report back on things such as temp, key, but nothing as far as being able to judge creativity (perhaps it doesn't even matter)
  • We presented and discussed our most flushed out design concept and focused on what things we might still be missing or hadn't thought of yet; these include potential background tracks, looping, the point of view, and potentially fixing sequences on the fly
  • Professor Finkel suggested we try to put together a first playable version so we can judge how everything looks on screen, if we like how it works, and to get a basic sense of the battle mode game mechanic
  • We also discussed Brian's idea that a person can compose a song, which is then turned into a monster, and in order to defeat the monster a player must compose something similar to the original composition which created the monster to begin with
  • We discussed potential GUI ideas, how to address not durations (MIDI in Unity), possible in game instrument limitations, having preset compositions for instruments, and having specific art assets to correspond with specific musical sequences
  • Kyle described his Task Objects & Actions agenda item
  • NEXT MILESTONE: creating low-level, placeholder art assets as well as basic GUI elements in order to put together a playable, interactive demo

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