Monday, September 20, 2010

Game Concept Thoughts

After attending the meeting last Thursday (9/16) and hearing the potential issues for creating the game, I came up with a couple ideas that might help. I don’t mean to try and influence the game design much, but perhaps you guys can take these ideas to brainstorm and take the game in whichever direction you want to take it. My thoughts are as follows:

I liked the idea that players would fight off monsters with music. However, it would be difficult for the computer to tell whether the player is fighting correctly. It would be possible for the computer to award points for harmonically correct notes, but there are many different musical modes which would sound good but be scored low because they are “more creative.” My proposal is to have each monster associated with a pre-composed song. Players who fight a monster have to somehow recreate that song using the instruments in their band and improvising as needed. Basically, everyone who fights monster X will end up with something sounding similar to song X. This will give the player something interactive to do while playing/rating songs, and make the game worthwhile to play for people with no musical talent. For people who can compose, however, they can go into the composition mode, create a song, and then click a button to turn it into a monster that other people can fight. Hopefully this makes sense; I can elaborate on it if need be.

1 comment:

  1. Wow, this is an interesting thought.

    Maybe you hear a song which represents the monsters song. You must recreate something similar to kill it. We can pick certain aspects of the music it checks for (notes, chords, progressions) though not everything. If the player plays one of them, the monster loses some health. This way, it has to be similar enough in some ways, but still leaves lots of room open for creativity.

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