Wednesday, September 22, 2010

Weekly Progress 9/22 - Rob

This week we had the milestones of concept art as well as a fleshed out design document. Individually I've focused more on creating concept art for potential monsters rather than broad artistic styles because I think it's more important to figure out the GUI and the visual mechanics of gameplay, which Dylan has already had some great ideas about; once those kinds of things have been set in stone it's easy to adapt it to whatever artistic style we eventually choose.

I've also put together a rough concept/design document that I'll be able to bring to the meeting. We feel like we have a solid basis for the game and so I think it's important to be able to write it up so we have something on paper that we can always refer to.

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