1. Abstract
2. Introduction
a. Team Roles - Individual
3. Melodic Munitions Concept Document
4. Concept Proposal, Design, and Evolution
a. Original Concept Proposal
b. Evolution of Concept – Rob
c. Utilization of Sound/Composing – Brian
5. Game Design
a. Key Game Features
i. Battle Mode
1. Artistic Design
a. Level – Joey
b. UI Elements – Joey
2. Technical Design – Dylan/Kyle
ii. Map Screen
1. Artist Design
a. Map – Rob
2. Technical Design – Dylan
a. Implementation
iii. Composition Mode – Dylan
1. Technical Design
iv. Upgrade Shop
1. Artistic Design – Rob
a. Icons
2. Technical Design – Kyle
a. Implementation
v. Monsters
1. Artistic Design – Joey
a. Animations
2. Technical Design – Kyle
a. Implementation
vi. Instruments
1. Artistic Design – Rob
2. Technical Design – Dylan/Kyle
a. Implementation
vii. Instrumentalists
1. Artistic Design – Rob
a. Animations
2. Technical Design – Dylan/Kyle
a. Implementation
6. Technical Overview
a. Game Engine / Unity – Dylan/Kyle
i. Advantages / Disadvantages
b. MIDI Implementation – Dylan
c. Prototype – Dylan/Kyle
i. Iterations
d. Trade-offs Between Tech Decisions – Dylan/Kyle
7. Artistic Overview
a. Artistic Vision – Rob
b. Concept Art – Rob/Joey
8. Sound Design – Brian
a. In-game Compositions
b. Implementation in Unity
c. Creation/Acquisition of SFX
9. Testing
a. Process
b. Changes
10. Postmortem
a. Successes & Failures
i. Multiplayer
11. Future Work
a. What We Learned
b. What Would We Do With Another Term
c. Suggestions to a Future MQP Team
12. Executive Conclusion
a. Summary of Work
13. Misc. Appendices
a. Content Not Implemented In-game




