Sunday, March 6, 2011

Revised MQP Paper Outline

1.      Abstract
2.      Introduction
a.       Team Roles - Individual
3.      Melodic Munitions Concept Document
4.      Concept Proposal, Design, and Evolution
a.       Original Concept Proposal
b.      Evolution of Concept – Rob
c.       Utilization of Sound/Composing – Brian
5.      Game Design
a.       Key Game Features
                                                              i.      Battle Mode
1.      Artistic Design
a.       Level – Joey
b.      UI Elements – Joey
2.      Technical Design – Dylan/Kyle
                                                            ii.      Map Screen
1.      Artist Design
a.       Map – Rob
2.      Technical Design – Dylan
a.       Implementation
                                                          iii.      Composition Mode – Dylan
1.      Technical Design
                                                          iv.      Upgrade Shop
1.      Artistic Design – Rob
a.       Icons
2.      Technical Design – Kyle
a.       Implementation
                                                            v.      Monsters
1.      Artistic Design – Joey
a.       Animations
2.      Technical Design – Kyle
a.       Implementation
                                                          vi.      Instruments
1.      Artistic Design – Rob
2.      Technical Design – Dylan/Kyle
a.       Implementation
                                                        vii.      Instrumentalists
1.      Artistic Design – Rob
a.       Animations
2.      Technical Design – Dylan/Kyle
a.       Implementation
6.      Technical Overview
a.       Game Engine / Unity – Dylan/Kyle
                                                              i.      Advantages / Disadvantages
b.      MIDI Implementation – Dylan
c.       Prototype – Dylan/Kyle
                                                              i.      Iterations
d.      Trade-offs Between Tech Decisions – Dylan/Kyle
7.      Artistic Overview
a.       Artistic Vision – Rob
b.      Concept Art – Rob/Joey
8.      Sound Design – Brian
a.       In-game Compositions
b.      Implementation in Unity
c.       Creation/Acquisition of SFX
9.      Testing
a.       Process
b.      Changes
10.  Postmortem
a.       Successes & Failures
                                                              i.      Multiplayer
11.  Future Work
a.       What We Learned
b.      What Would We Do With Another Term
c.       Suggestions to a Future MQP Team
12.  Executive Conclusion
a.       Summary of Work
13.  Misc. Appendices
a.       Content Not Implemented In-game

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