


This week, I spent most of my time making a sample environment with streets, piano buildings, and streetlights. The plain green flat we have for the demo's environment right now will get tedious after a while, so I set this up to (hopefully) give something more interesting to look at during the battle.
I also started designing some of the user interface elements. Displayed at the top is a prototype of the life bar for the city. Below that is the basic display for the musicians the player has performing right now. At the top is a bar for that shows how much energy the musician is using right now. Once that runs dry, the musician is unable to perform for a while, and it's time to let him rest. Along the side are three buttons to change options like the musician in that box and the pattern he is playing.
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