Here's what I have to show for this week: my takes on the basic enemies: BonGoon, TarGoon, and HornGoon. These are the common monsters seen throughout the game, mass-produced musical monstrosities that hop, creep, and waddle toward you. The "Goon" enemies are weak to whatever instrument they resemble, so HornGoon is blown away by wind, TarGoon is shaken by strings, and BonGoon is beat by percussion.This week, I managed to model these guys, and I made walking and death animations for them. I also created two new animations for the Micropus: an idle floating and a death animation where he crashes.
We have also decided on a color scheme that we can use to designate what instruments are characters' specialties or weaknesses. Orange gets associated with wind, green hues match with strings, and purple shades are tuned to percussions.
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