Sunday, December 19, 2010

MQP Meeting 12/16 Notes

  • The last meeting of B Term
  • I showed the screenshots of the instrumentalist model, which has been rigged for animation and has a basic playing animation, and the Recorder and Pan Flute instrument models
  • Joey worked on splitting up the UI elements and also was able to work on the spring monster model
  • In terms of the prototype Kyle worked on some more code refactoring such as data structures, switching instrument classes, and improved some code for the monsters
  • Dylan re-did the interface of the composition mode to incorporate importing
  • Brian worked on creating more patterns to be implemented such as utilizing arpeggios, major and minor scales, the piano, the bottles, and some sample synth patterns
  • The idea of the patterns is to allow players to just play the game instead of focusing so much on compositing if the player so chooses
  • Our goal now is to start working on and building the actual game
  • We also still have to work towards implementing multiplayer in some form
  • Professor Rosenstock suggested putting everything we have made together into a single form after break
  • Professor Finkel will be away most of next term, so we will need to figure out how we will be corresponding with him for our weekly meetings (webcam, skype, etc.)

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