This week I created a few more music tracks for the game; I will have them at the meeting tomorrow. Basically, they are sound effects that can be played when a player purchases an instrument: for example if the player purchases a pitch percussion instrument, a tune will play that includes pitch percussion instruments. I hope by tomorrow to have one sound effect for each music class: pitch / regular percussion, the two types of strings , and winds (woodwind and brass).
I was unable to create any patterns for this week, but I am confident that once the sequencer is finalized, I will be able to quickly create simple patterns to use in the game.
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