One of our milestones for this week is to prototype 3 monster types. The monster types we've chosen are:
Teir 2 Flying monster
Bomb monster
Mime monster
I'm current working on implementing these in the prototype. However, because we didn't yet implement the instrument classes, it's a slightly more complicated than I thought it would be. So I've been trying to add some elements of the instrument classes. From a more technical point of view, I've been trying to decide how much of it I wanted to implement and what the best way of doing it is, but because we're working off of older code from the first prototype some things are not set up as best as they could. So for now I've decided just to use a more simple (but less scalable) approach for the sake of just prototyping the concepts.
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