
We are also still considering implementing a keyboard instrument tree.
During our weekly meetings we also put together a refined list of monsters to better reflect newer notions about the relationship between instruments and their effects, and monsters.
- basic monster for each instrument tree (wind, strings, percussion)
- monster weaker to more notes within a pattern
- monster weaker to fewer notes within a pattern
- bomb monster that is indestructible but must be slowed/kept back a safe distance before it blows up (it's position on the field might be influence)
- monster that reduces the effectiveness of all instruments playing
- fan monster which reduces the effectiveness of wind instruments
- foam monster which reduces the effectiveness of percussion instruments
- spring monster which reduces the effectiveness of string instruments
- mime monster which attaches itself to different instrument slots over time of which when that slot is on/in use the monster turns all damage being done by that slot into health for all monsters; turning the slot off removes the healing effect
Finally, we putting together a mock up of a potential battle (presumable late game) utilizing the revised game mechanics and the refined monster list. While we worked as a group to fill in the details, the overall design of the mock up was envisioned and drawn out by Dylan. What follows is a cleaned up version of his design.
No comments:
Post a Comment