Wednesday, November 10, 2010

Weekly Progress - Rob

After working as a group to put together our first instrument tree, i worked this week on putting together the other trees (string & percussion) and presented them to the other group members for tweaking. What follows are our completed 3 instrument trees: Wind, Strings, Percussion from top to bottom respectively. (Note: the dotted lines represent additional potential links between instruments)



We are also still considering implementing a keyboard instrument tree.


During our weekly meetings we also put together a refined list of monsters to better reflect newer notions about the relationship between instruments and their effects, and monsters.

  • basic monster for each instrument tree (wind, strings, percussion)
  • monster weaker to more notes within a pattern
  • monster weaker to fewer notes within a pattern
  • bomb monster that is indestructible but must be slowed/kept back a safe distance before it blows up (it's position on the field might be influence)
  • monster that reduces the effectiveness of all instruments playing
  • fan monster which reduces the effectiveness of wind instruments
  • foam monster which reduces the effectiveness of percussion instruments
  • spring monster which reduces the effectiveness of string instruments
  • mime monster which attaches itself to different instrument slots over time of which when that slot is on/in use the monster turns all damage being done by that slot into health for all monsters; turning the slot off removes the healing effect

Finally, we putting together a mock up of a potential battle (presumable late game) utilizing the revised game mechanics and the refined monster list. While we worked as a group to fill in the details, the overall design of the mock up was envisioned and drawn out by Dylan. What follows is a cleaned up version of his design.


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