Speaking of which, Rob and I hammered out a list of Visual Art Assets that we would need to make for the game.
UI/Interface
· Title Screen
· Main “player” screen
o Map icon/button
o Composition mode icon/button
o Upgrade shop icon/button
o Character illustration
· Map screen
o Information tooltips about each battle
· Composition mode
o Icons for all instruments
· Upgrade shop
o Instrument upgrade screen
§ Instrument trees’ progression
§ Unlocked and locked icons for all instruments
o Player power-ups screen
§ Unlocked and locked icons for all upgrades
· Battle recap/rewards screen
· Backdrops for battle levels
Models
· Player avatars
· All instruments
o Wind, string, percussion
· All monsters
o Basic tier 1 monsters for each instrument class
o Evolved tier 2 monsters incorporating additional requirements
o Matured tier 3 monsters which influence/attack the player
· Environment
o Forest
§ Trees
§ Rocks
§ Logs
o City
§ Buildings
§ Cars
§ Lights
§ Hydrants
§ Signs
o Desert
§ Rocks
§ Foliage
§ Rock formations
§ Cactus
o Water
Animations
· Player avatars
o Playing instruments
o Reacting to monsters/damage
· All monsters
o Approaching
o Being defeated
o Influencing/attacking the player
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