

So, this week, we met to clarify what we needed for monster parameters, to discuss game flow, and figure out our instrument trees.
On my own, I started to make models, as you can see above. The top picture is a basic horn model that can be turned into many forms, including a basic enemy or perhaps even some of the horns the players will use. The 2nd picture is a piano-shaped building to be used as some of the scenery in the musical city.
The reason the horn is currently orange is because we were mulling over the idea of using different colors for whatever is weak to the kind of instrument. Some kind of orange for wind instrument vulnerability, green for weakness to strings, and purple (?) for percussion.
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